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Wednesday, March 1, 2017

Fallout Battle Maps Now On Console!

FALLOUT BATTLE MAPS NOW ON CONSOLE

Battle mini game goes for the nuclear option
Kaboom! In a flash of light, brighter than a thousand suns, Fallout engulfs Console Edition’s Battle mini game. Our friends at 4J have meddled with the very fabric of the Minecraft universe itself, tearing apart its matter and fusing it into three new Battle maps, each inspired by the blasted future depicted in the Fallout RPG series.
You can grab the pack today for $2.99, or your local equivalent. Postapocalyptic barter systems are not yet accepted as an effective means of payment - sorry.
Of course, Console Edition has already basked in the toasty glow of the Fallout Mash-Up pack - and it was while we were playing this that the idea of Fallout Battle maps came to us. I had a quick chat with 4J’s art director, David Keningale, to get a little more info on how each of the three maps came about.
“We tried out various different scenarios to see how they would look as Battle maps and we could quickly see Fallout would fit really well,” says David. “But we knew we couldn't just take anything from Fallout's open world and hope it worked: Battle maps have to be pretty self-contained. By contrast, we did think about doing things in a Vault but we felt it was too enclosed for the way that Battle plays and you might get lost in the tunnels a little bit too much. So we decided to take it above ground and condense some of our favourite areas from across the series.”

LIBERTALIA

This destroyed dockyard, repurposed as a raider settlement in Fallout 4, is the inspiration for our first Battle map. Husks of decaying watercraft lie tilted in the waters, makeshift scaffolds and walkways allowing players to skip from one rust-bucket to the next. But the very openness of the sea posed an interesting design challenge for 4J:
“For Battle, we’d normally have a big arena, generally with high walls all around," explains David, "but with Libertalia, which is basically a floating junkyard in the sea, we completely departed from that. We’ve got some natural barriers in place to stop players getting too far, and we’ve raised the sea bed so people know roughly when they’re going out of the zone.
"We’ve tried to keep it as lively as possible - Libertalia has got lots and lots of water, so we’ve made sure there are plenty of cables to run across, made from End Rods."
Though if you do end up taking a swim, voluntarily or otherwise, it's not a disaster. "You can also dive under the water," says David. "There may be some secrets to find down there!”

CAPITOL

This map is a sort of Greatest Hits of Fallout’s vision of shattered Americana, pulling together different urban elements from across the series. There are nods to Fallout 3’s Capital Wasteland, with the Capitol Building looming in the background of the map, while its dilapidated cityscape, strung across with overpasses, conceals notable destinations from Fallout 4 - like the iconic Red Rocket truck stop.
“When we were starting to design these maps, I thought that we would have to rework Libertalia an awful lot,” says David, “but as it turned out, it was actually Capitol that became the biggest problem. It was such a complex arena, as far as finding each other was concerned.
“We wanted to create good sight lines so that players would be able to spot each other running around, but we also wanted it to feel vast and sort of desolate as well. So there were a lot of challenges in achieving that! We had to compress down the high-rise buildings for example, so that you weren’t continually lost, and the map still worked with a handful of players as well as many.”

ATOMICS GALLERIA

Appearing in Fallout 4, the General Atomics Galleria is a sort of technology showcase themepark, designed by a long-dead corporation to model what a robot-run commercial district might look like. It's somehow survived the nuclear war, and sits derelict, waiting for its grand re-opening. Turn-up without the right authentication, however, and the robotic Director may not be quite so welcoming, transforming the themepark into a deadly obstacle course.
“As a level, it forms this nice little circuit with a giant Mr Handy in the middle,” says David. “So the way it plays in Fallout lended itself really well to Battle as well – being this tight little arena, with booby traps everywhere.
“But as time went on, we felt there wasn’t quite enough. Because the buildings are all quite low, there wasn’t quite enough height in the play area, especially on the larger, eight-player version of the game. You can run in and out the buildings, and you can get onto the roofs, but we felt we had to take that a little bit further for eight players - so we’ve imagined the Atomics Galleria as though it had been taken over by Raiders. We’ve got Raider tunnels underneath the map to give us a little bit more play area, so people can pop up from different parts of the map and run into the back of buildings you wouldn’t expect them to have access to.”
The maps are available to download for Console Edition today, so head out into the multiplayer wasteland and see if you have what it takes to be the Sole Survivor.

Monday, February 27, 2017

Blog Updates!


  • New Navbar Gadget (color blue)
  • New Page Header (picture created by textcraft.net)
  • Searching Engine

Sunday, February 26, 2017

Minecraft Update! (1.0.4 Build 2)

MCPE Android Beta - 1.0.4 Build 2


Please remember that this beta is for Android only. The bug fixes and changes made for other platforms will not reflect until the full release of this update. Also, we advise all of our beta players to make back-ups of their saved games before running them on new beta builds.
New Features:
  • Added the Storage screen in Settings to manage worlds, resource packs, and behavior packs
  • Music and sounds can now be changed using resource packs
Tweaks:
  • Addition of CDN to reduce game file sizes
  • Added low render distance options for older devices
Bug Fixes:
  • Achievements will no longer unlock in Survival if Behavior Packs are used
  • Field of View will now increase properly when sprinting and Field of View is set to max in the settings
  • Chorus Plants will now fully break above the part that it was broken
  • The game no longer needs to be restarted before a shader pack is applied
  • If there is a problem with an Add-On's manifest when imported, the warning message will now appear properly
  • The host will no longer crash when another player accepts a resource pack while joining a game
  • Resource packs are no longer duplicated when a dependent resource pack is added before a behavior pack
  • Fixed crashes when using Anvils, Brewing Stands, and Furnaces
  • Fixed Gear VR worlds and Android worlds not showing up in each other's world list
  • Fixed a crash when using Elytra
  • Villagers will no longer do farming work if they're not a farmer
  • Villagers are less greedy and will no longer immediately pick up items thrown at them
  • Villagers are even less greedy and will now throw food for other Villagers
  • Villagers have become chattier when trading
  • Cured zombie villagers will now receive a job and have things to trade
  • Villagers will no longer walk away while trading
  • Fixed a crash when importing a duplicate resource or behavior pack
  • Fixed items sticking around in Item Frames after being destroyed
  • Reloading a world will no longer turn thunder and rain into just rain
  • Fixed the placement of health and armor on the HUD
  • "DIAMONDS!" and "Body Guard" achievements will now properly unlock in Survival mode
  • Enchantments can now be seen on items before a trade is made with Villagers
  • Middle mouse clicking on a leaf block will always give you the right type of leaf now
  • Various texture fixes
  • Fixed graphical issues with HUD Add-Ons showing the player
  • Ghasts will no longer spawn in tiny spaces
  • Fixed a drop in performance when holding a Map
  • Armor will render properly in worlds that no longer have resource packs applied
  • Fixed texture overlapping with Enchanted Books when trading with Villagers

Source: https://feedback.minecraft.net/knowledgebase/articles/1142440-mcpe-android-beta-1-0-4-build-2

Thursday, February 23, 2017

Upgrade for Windows phone players!

UPGRADE FOR WINDOWS PHONE PLAYERS!

Update to get Realms, Achievements and more!
Good news for Pocket Edition players wielding Windows Phones: if you can update your phone’s operating system to Windows 10 Mobile, you’ll automatically receive an upgrade to the Windows 10 Mobile version of Minecraft for free!
What does that mean? It means Achievements! It means Realms! It means a torrent of awesome new features, beginning with The End!
We stopped shipping Minecraft updates for Windows Phone 8 back in October last year. Of course, players can still carry on building and exploring their worlds as they always have, but, to get access to the newest Minecraft goodies, DLC and other fun stuff, you’ll have to upgrade to the Windows 10 Mobile version of the game.
If you were already running Windows 10 Mobile but playing the Windows Phone 8 version of Pocket Edition, you’ll get the upgrade automatically, too.
Otherwise, you can buy Pocket Edition for Windows 10 Mobile for the normal price of $6.99, or your local equivalent. 

Tuesday, February 14, 2017

Minecraft Update!

Changelog for the 1.0.4 beta build


1.0.4 beta build - AKA 1.0.4.0

New Features:
  • Added Villager Trading!
  • New Add-On format. All of your old Add-Ons will automatically update. You may see warnings on those Add-Ons but they will be fully functional
Tweaks:
  • The models for the Shulker and Ender Dragon can now be edited using Add-Ons
  • Husks are now a little bit taller than Zombies
  • Baby Villagers now have adorable, larger-sized heads

Bug Fixes:

  • Fixed chunks that can't be refreshed completely when the client receives new chunk data
  • Fixed dying twice when hit with two different sources of damage 
  • Fixed medium/large-sized Slimes and Magma Cubes not having jumping or landing sounds 
  • Fixed infinitely burning fires that would cause gradual slowdown and spread more often
  • Fixed the hitbox on Stone and Wooden Buttons so they can no longer be stepped on by players and other mobs 
  • Donkeys once again spawn in the Plains biome
  • Chiseled and Smooth sandstone now have the correct bottom textures
  • Zombie Villagers of different variants now keep their professions when importing a world from 0.15.9 or earlier
  • Fixed an issue where players could not sleep through the night if there were players in another dimension
  • Destroying a painting no longer destroys the block behind it
  • Mobs should really no longer walk in circles if they spawn or walk on a block made from two slabs
  • Lava will no longer leak out of a Blacksmith's house
  • Fixed a crash that was caused by Ocean Monuments and Nether Bridges generating 
  • Fixed a crash when a player changes dimension and there are other nearby players
  • Fixed the positioning of mobs that are sitting on other mobs 
  • Ridden mobs (ie. Spider Jockeys) can now be pulled into Minecarts
  • Spider Jockeys will now properly spawn with Strays or Wither Skeletons if the conditions are correct
  • Fixed an issue where Villagers would no longer breed
  • Items that must be placed on blocks (ie. Rails and Torches) can now be properly placed on top Slabs
  • The Nether Star can no longer be destroyed by explosions
  • Villagers will now run slower when attacked
  • Fixed the message that appears after flying into a wall with Elytra
  • Fixed several texture issues in the Candy Texture Pack
  • Fixed a crash when importing a file into the game (iOS only)
  • Players who receive more than one stack with the /give command now see the correct number of items received in the chat
  • Fixed mobs going out of fences when reloading a world
  • Capes will no longer appear when wearing Elytra 
  • Fixed rotated item texture on dropped Anvils
  • Villagers spawned using the /summon command will no longer just spawn as Farmers
  • Shulkers placed upside down will no longer appear unattached from the block they're placed on
  • Fixed a crash when exiting a game session
  • Arrows will no longer turn black after hitting opaque blocks
  • Fixed crashes when launching a world with Behavior Packs and Resource Packs that had errors in the pack manifests
  • Fixed the End Gateway in The End regenerating repeatedly 
  • "The End… Again…" achievement will now unlock properly 
  • Villagers no longer wander too far away from their Village

Saturday, February 11, 2017

Block of the Week: Cactus


BLOCK OF THE WEEK: CACTUS

Unpick its prickly promise, centuries in the making
What do you reckon is the most embarrassing way to die in Minecraft? Hugging a Creeper you mistook for a loved one? Skinny dipping in a pool of lava? For us, it's the idea of the humble cactus block getting the finishing blow. When you touch their spiky skin, they only deal a half heart of damage at a time. That means you'd have to fall on a cactus block twenty times to perish to their prickles. Oh, the shame...
Still, after safely being placed in a pot, they certainly look nice in our living room, and real world cacti are actually incredibly useful. Water is never far away in Minecraft, particularly if you forgot to build a roof. Whereas in the real world, a cactus can act as a crucial natural water reservoir in dry areas. Slice some cacti open and you'll get a liquid that's thicker and murkier than the water we all know and love. This mucilaginous substance varies between different cacti but can be drunk by humans.
This has even saved several human lives! Humans that were stupid enough to wander around in the desert without enough water, but saved lives nonetheless. We wouldn't recommend tearing out your sink and sticking taps in your plant life just yet, as the acids in some cacti can make you sick, but it's still a handy tip for the next time someone leaves you stranded in the desert without any water. Jerk.

This pic by Jon Abbott shows a saguaro cactus standing tall in Sabino Canyon, near Tucson, Arizona.
If you're planning on keeping a cactus of your own, keep in mind it could be a long-term commitment. Some cacti reach 25 and call it quits, but others, like the saguaro cactus of the Sonoran Desert, can live to be up to 200 years old. All in all, this powerful plant is one of nature's most quietly impressive achievements. Maybe we shouldn't be so ashamed about falling into that Minecraft cactus patch twenty times after all.

Source: https://minecraft.net/en-us/article/block-week-cactus

Friday, February 10, 2017

Hours of Code (Make Your Own Minecraft)


Even wonder how Minecraft works? Try to code or learn how to code in https://code.org/minecraft you can play it online right now and watch some video tutorial, Jens Bergensten and Lydia Winters will lead the tutorial video. This was posted in mojang.com Nov. 15, 2016. Its has many levels and you can see what is happening when you move In Minecraft each level has an objective. Try it now